Build options ============= This page contains instructions for using different build options. Python versions --------------- python2 ~~~~~~~ Select this by adding it in your requirements, e.g. ``--requirements=python2``. This option builds Python 2.7.2 for your selected Android architecture. There are no special requirements, all the building is done locally. The python2 build is also the way python-for-android originally worked, even in the old toolchain. python3 ~~~~~~~ .. warning:: Python3 support is experimental, and some of these details may change as it is improved and fully stabilised. .. note:: You must manually download the `CrystaX NDK `__ and tell python-for-android to use it with ``--ndk-dir /path/to/NDK``. Select this by adding the ``python3crystax`` recipe to your requirements, e.g. ``--requirements=python3crystax``. This uses the prebuilt Python from the `CrystaX NDK `__, a drop-in replacement for Google's official NDK which includes many improvements. You *must* use the CrystaX NDK 10.3.0 or higher when building with python3. You can get it `here `__. The python3crystax build is handled quite differently to python2 so there may be bugs or surprising behaviours. If you come across any, feel free to `open an issue `__. .. _bootstrap_build_options: Bootstrap options ----------------- python-for-android supports multiple app backends with different types of interface. These are called *bootstraps*. Currently the following bootstraps are supported, but we hope that it should be easy to add others if your project has different requirements. `Let us know `__ if you'd like help adding a new one. sdl2 ~~~~ Use this with ``--bootstrap=sdl2``, or just include the ``sdl2`` recipe, e.g. ``--requirements=sdl2,python2``. SDL2 is a popular cross-platform depelopment library, particularly for games. It has its own Android project support, which python-for-android uses as a bootstrap, and to which it adds the Python build and JNI code to start it. From the point of view of a Python program, SDL2 should behave as normal. For instance, you can build apps with Kivy or PySDL2 and have them work with this bootstrap. It should also be possible to use e.g. pygame_sdl2, but this would need a build recipe and doesn't yet have one. Build options %%%%%%%%%%%%% The sdl2 bootstrap supports the following additional command line options (this list may not be exhaustive): - ``--private``: The directory containing your project files. - ``--package``: The Java package name for your project. Choose e.g. ``org.example.yourapp``. - ``--name``: The app name. - ``--version``: The version number. - ``--orientation``: Usually one of ``portait``, ``landscape``, ``sensor`` to automatically rotate according to the device orientation, or ``user`` to do the same but obeying the user's settings. The full list of valid options is given under ``android:screenOrientation`` in the `Android documentation `__. - ``--icon``: A path to the png file to use as the application icon. - ``--permission``: A permission name for the app, e.g. ``--permission VIBRATE``. For multiple permissions, add multiple ``--permission`` arguments. - ``--meta-data``: Custom key=value pairs to add in the application metadata. - ``--presplash``: A path to the image file to use as a screen while the application is loading. - ``--presplash-color``: The presplash screen background color, of the form ``#RRGGBB`` or a color name ``red``, ``green``, ``blue`` etc. - ``--wakelock``: If the argument is included, the application will prevent the device from sleeping. - ``--window``: If the argument is included, the application will not cover the Android status bar. - ``--blacklist``: The path to a file containing blacklisted patterns that will be excluded from the final APK. Defaults to ``./blacklist.txt``. - ``--whitelist``: The path to a file containing whitelisted patterns that will be included in the APK even if also blacklisted. - ``--add-jar``: The path to a .jar file to include in the APK. To include multiple jar files, pass this argument multiple times. - ``--intent-filters``: A file path containing intent filter xml to be included in AndroidManifest.xml. - ``--service``: A service name and the Python script it should run. See :ref:`arbitrary_scripts_services`. - ``--add-source``: Add a source directory to the app's Java code. - ``--no-compile-pyo``: Do not optimise .py files to .pyo. webview ~~~~~~~ You can use this with ``--bootstrap=webview``, or include the ``webviewjni`` recipe, e.g. ``--requirements=webviewjni,python2``. The webview bootstrap gui is, per the name, a WebView displaying a webpage, but this page is hosted on the device via a Python webserver. For instance, your Python code can start a Flask application, and your app will display and allow the user to navigate this website. .. note:: Your Flask script must start the webserver *without* :code:``debug=True``. Debug mode doesn't seem to work on Android due to use of a subprocess. This bootstrap will automatically try to load a website on port 5000 (the default for Flask), or you can specify a different option with the `--port` command line option. If the webserver is not immediately present (e.g. during the short Python loading time when first started), it will instead display a loading screen until the server is ready. - ``--private``: The directory containing your project files. - ``--package``: The Java package name for your project. Choose e.g. ``org.example.yourapp``. - ``--name``: The app name. - ``--version``: The version number. - ``--orientation``: Usually one of ``portait``, ``landscape``, ``sensor`` to automatically rotate according to the device orientation, or ``user`` to do the same but obeying the user's settings. The full list of valid options is given under ``android:screenOrientation`` in the `Android documentation `__. - ``--icon``: A path to the png file to use as the application icon. - ``-- permission``: A permission name for the app, e.g. ``--permission VIBRATE``. For multiple permissions, add multiple ``--permission`` arguments. - ``--meta-data``: Custom key=value pairs to add in the application metadata. - ``--presplash``: A path to the image file to use as a screen while the application is loading. - ``--presplash-color``: The presplash screen background color, of the form ``#RRGGBB`` or a color name ``red``, ``green``, ``blue`` etc. - ``--wakelock``: If the argument is included, the application will prevent the device from sleeping. - ``--window``: If the argument is included, the application will not cover the Android status bar. - ``--blacklist``: The path to a file containing blacklisted patterns that will be excluded from the final APK. Defaults to ``./blacklist.txt``. - ``--whitelist``: The path to a file containing whitelisted patterns that will be included in the APK even if also blacklisted. - ``--add-jar``: The path to a .jar file to include in the APK. To include multiple jar files, pass this argument multiple times. - ``--intent-filters``: A file path containing intent filter xml to be included in AndroidManifest.xml. - ``--service``: A service name and the Python script it should run. See :ref:`arbitrary_scripts_services`. - ``add-source``: Add a source directory to the app's Java code. - ``--port``: The port on localhost that the WebView will access. Defaults to 5000. pygame ~~~~~~ You can use this with ``--bootstrap=pygame``, or simply include the ``pygame`` recipe in your ``--requirements``. The pygame bootstrap is the original backend used by Kivy, and still works fine for use with Kivy apps. It may also work for pure pygame apps, but hasn't been developed with this in mind. This bootstrap will eventually be deprecated in favour of sdl2, but not before the sdl2 bootstrap includes all the features that would be lost. Build options %%%%%%%%%%%%% The pygame bootstrap supports the following additional command line options (this list may not be exhaustive): - ``--private``: The directory containing your project files. - ``--dir``: The directory containing your project files if you want them to be unpacked to the external storage directory rather than the app private directory. - ``--package``: The Java package name for your project. Choose e.g. ``org.example.yourapp``. - ``--name``: The app name. - ``--version``: The version number. - ``--orientation``: One of ``portait``, ``landscape`` or ``sensor`` to automatically rotate according to the device orientation. - ``--icon``: A path to the png file to use as the application icon. - ``--ignore-path``: A path to ignore when including the app files. Pass multiple times to ignore multiple paths. - ``-- permission``: A permission name for the app, e.g. ``--permission VIBRATE``. For multiple permissions, add multiple ``--permission`` arguments. - ``--meta-data``: Custom key=value pairs to add in the application metadata. - ``--presplash``: A path to the image file to use as a screen while the application is loading. - ``--wakelock``: If the argument is included, the application will prevent the device from sleeping. - ``--window``: If the argument is included, the application will not cover the Android status bar. - ``--blacklist``: The path to a file containing blacklisted patterns that will be excluded from the final APK. Defaults to ``./blacklist.txt``. - ``--whitelist``: The path to a file containing whitelisted patterns that will be included in the APK even if also blacklisted. - ``--add-jar``: The path to a .jar file to include in the APK. To include multiple jar files, pass this argument multiple times. - ``--intent-filters``: A file path containing intent filter xml to be included in AndroidManifest.xml. - ``--service``: A service name and the Python script it should run. See :ref:`arbitrary_scripts_services`. - ``add-source``: Add a source directory to the app's Java code. - ``--compile-pyo``: Optimise .py files to .pyo. - ``--resource``: A key=value pair to add in the string.xml resource file.